Our Mission

We’re building Wonderstorm to be a place where creators of all crafts and disciplines can come together to deliver empowering entertainment experiences that connect and inspire communities around the world.

Here, you will do meaningful work you can be proud of… The best work of your life.

Our Story

Wonderstorm is a double-threat multimedia startup dedicated to creating timeless entertainment franchises anchored by rich, character-driven stories and engaging video games that will delight audiences of all ages for generations.

Our first franchise, The Dragon Prince, began as an animated series on Netflix in 2018 and has since been renewed for its full seven-season arc. The first three seasons, streaming now, have each become a “Top 10 Digital Original,” are rated 100% Fresh on Rotten Tomatoes, and recently received an Emmy® for Outstanding Children’s Animated Series. A world-class video game for The Dragon Prince is currently in development by the same creative team.

Our Values

Stories and games matter

Great stories and games have the power to bring people together, and at Wonderstorm we take that responsibility to heart. We want to create positive, hopeful entertainment experiences that not only represent and resonate with individuals from all different walks of life, but also provide a shared sense of community and belonging—both around the world and across generations.

One team, shared vision

We’re a diverse collection of creative leaders and visionary teams—united not only by our shared definition of success, but also our commitment to achieving that success together. Teamwork and collaboration are central to our identity. We believe that no one person has a monopoly on great ideas, so we intentionally create space for everyone to contribute (regardless of their department or title) and have a direct impact both on the products we’re making and the company we’re building.

True excellence requires empathy

We are a performance-driven company dedicated to delivering high quality content with consistency, but we are also guided by empathy. We know the most successful products come from happy and healthy people, so we care deeply about the well-being of our team. We strive to create an inclusive and kind environment, driven by a culture of listening, that encourages every individual to be their best and to bring out the best in each other.

Progress over perfection

We are continuous works-in-progress. We’re open to new ideas and different perspectives, and we create safe spaces to experiment, take risks, and make mistakes. We expect reflection from everyone rather than perfection from anyone. We are accountable for our own growth and constantly challenge ourselves to become better leaders, teammates, and allies, even if that requires hard conversations and change.

Earn hearts, not eyes

We believe the best way to grow as a company is by capturing the heart of each and every fan, allowing them to become more than just passive consumers, but champions of the worlds and characters we create. We value trust more than views, and longevity more than popularity. We reject the idea of using shortcuts, gimmicks, or cheap tricks to achieve mass market appeal and instead put in the work to create truly original content our audiences and players care about and can build lasting, authentic relationships with. 

Our Team

We are passionate writers, artists, engineers, designers, producers, musicians, marketers, and business professionals, all united by the desire to craft deeply human stories and compelling video games that we’re proud to share with our friends and family. Our goal is to create more than just products for people to consume, but places they can call home.

We represent a diverse set of talents, backgrounds, and leadership levels, and are seeking more collaborators with unique perspectives and experiences to join our team.

The Sky

Matthew Barney

He/Him
Engineering

Matthew breaks and fixes things, then listens to far too much ska.

The Moon

Laura Borgen

She/Her
Art

Laura relishes in adding too many sparkles to explosions and seeking moderate heights to hang from her fingertips.

The Moon

Derek Chow

He/Him
Art

Derek animates Xadian combat and takes frequent nunchucking breaks.

The Earth

Xavier Coelho-Kostolny

He/Him
Art

Xavier makes fancy character models and likes trudging through poison swamps.

The Earth

Joe Corcoran

He/Him
Writing

Joe works his hands to the bones making silly jokes and unfortunately will invite you to his improv shows.

The Earth

Raquel Del Campo

She/Her
Art

Raquel sculpts game characters from cool concepts and can be found roaming Eorzea after work hours.

The Sky

Taylor Denison

He/Him
Design

Taylor makes characters fight each other and is caught up on One Piece.

The Stars

Aaron Ehasz

He/Him
Co-Founder

Aaron is grateful every day for every day, believes in the power of kindness and creativity, and usually goes one slice of pizza too far.

The Ocean

Jerrick Flores

He/Him
Design

Jerrick pursues new ways to make games and has whole stories to tell you about last week's D&D session!

The Sun

Devon Giehl

She/Her
Writing

Devon leads the writing team from scribbles to scripts and gains frightening levels of power when elves kiss.

The Stars

Jason Harlan

He/Him
Engineering

Jason constructs world building tools for our game designers. Recent obsessions: Alastair Reynolds and Lebbeus Woods.

The Earth

Amy Hay

She/Her
Art

Amy rigs things, and likes to read and make comics.

The Ocean

Iain Hendry

He/Him
Design

Iain is a master of “seeking creative alignment,” being your party's tank, and listening to sad indie rock.

The Earth

Stephanie Johnson

She/Her
Publishing

Stephanie conducts our official Wonderstorm hype train and will pocket heal for donuts.

The Moon

Brendon Jones

He/Him
QA

Brendon enjoys making (and breaking) some of the best games in the industry and going on VR adventures.

The Dark

Xed Kim

They/Them
Engineering

Xed makes UI go swish-swoosh and cries over sculpted pieces of plastic every day.

The Sun

Jak Koning

He/Him
Design

Jak designs great experiences for both developers and players, and obsesses over what to cook next.

The Sky

Natasha Kumar

She/Her
Engineering

Natasha is a life-long gamer dedicated to making games feel great to play and knows more about The Office than you do.

The Ocean

Jackie LaPlante

He/Him
Publishing

Jackie loves to tell a story through his design, and he’s also your best go-to food buddy.

The Stars

Dan Liebgold

He/Him
Engineering

Dan helps oversee technology at Wonderstorm and will one day retire to the wilderness and not deal with any unit of time shorter than a season.

The Ocean

Molly Marion

She/Her
People Operations

Molly nurtures and cares for all Wonderstorm souls and treks through forests and over mountains because they're there.

The Earth

Emily Marzonie

She/Her
Franchise

Emily champions Wonderstorm's worldbuilding to cultivate immersive franchises. Fueled by black coffee and Fall Out Boy discography.

The Stars

Rigel McDonald

They/Them
Production

Rigel adds bardic inspiration, empowering the people and teamwork behind Wonderstorm's games! Easily spotted greeting your cat or dog.

The Earth

John McElmurray

He/Him
Engineering

John builds the gameplay systems that bring The Dragon Prince characters to life, and pretends to be an artist in his spare time.

The Ocean

Sean McNamara

He/Him
Design

During the week Sean leads the design team to battle and continues the fight in the crucible over the weekend.

The Stars

Tim Mendez

He/Him
Engineering

Tim is the platform dev you roast on Twitter when you can't log into the game. He, like most people, enjoys schemes.

The Stars

Martin Micklethwaite

Engineering

Martin builds gameplay mechanics and would love to shake arms with an octopus one day.

The Moon

Brian Mitsoda

He/Him
Design

Brian tends words for work and plants for leisure.

The Earth

Vanessa Moriyama

She/Her
QA

Vanessa enjoys finding new ways to break our game and will reward herself with sushi.

The Ocean

Andrew "Odie" Odella

He/Him
QA

Will only respond to Odie, well-written bug reports, and pineapple + jalapeño + pepperoni pizza.

The Sky

Eugene Ramos

He/Him
Writing

Eugene writes about magic, unicorns, and unrequited love -- just like Taylor Swift.

The Stars

Keith Rhee

He/Him
Design

Keith sweats the details in user experience and hunts zombies in his off hours.

The Sky

Justin Richmond

He/Him
Co-Founder

Justin is an EP by day, warlock by night, melting wizards from the moon.

The Stars

Joe Riego

Production

Joe runs teams. Joe likes making games. Now you know and knowing is half the battle. Yo Joe!

The Moon

Matt Ruiz

He/Him
Design

Matt loves diving headfirst into any and all fantasy-related media to help inspire his creative designs.

The Sky

Justin Santistevan

He/Him
Co-Founder

Justin enjoys helping creatives bring their A game, and would save his PS5 from a burning building (right after his kids!).

The Dark

Michal Schick

She/Her
Writing

Michal writes words in the room of word-writers and is probably listening to a podcast right now.

The Ocean

Noah Schnoll

He/Him
Design

Noah makes mission magic and is a blacksmith on nights and weekends.

The Sky

Jeff Shaffer

He/Him
Engineering

Jeff loves programming fun worlds and always calls dibs on the blue meeple.

The Sky

Ray Ray Shen

She/Her
Design

Ray Ray choreographs grand fights without breaking a sweat, and could always eat more pasta.

The Sky

Vicky Sio

She/Her
Art

Vicky is the drawer of things and likes noodles.

The Dark

Richard Skala

He/Him
Engineering

Richard stares at code all day and enjoys (almost) all things Castlevania.

The Earth

Dave Smith

He/Him
Engineering

Dave turns the computers off and on until they start working and will spend four hours deciding where to move his settler in Civ 6.

The Ocean

Villads Spangsberg

He/Him
Production

Villads is a runner of shows, the greatest of Danes, and loves to race sailboats around the world.

The Sky

Edwin Sung

He/Him
People Operations

Edwin is a recruiter extraordinaire by day, Force-wielding Jedi Master by night, and always off looking for bigfoot in his free time.

The Sky

Bruce Swanson

He/Him
Audio

Bruce designs audio and makes his guitar (and most everyone else) gently weep.

The Ocean

Chantelle Tatum

She/Her
Design

Chantelle has the rewarding job of designing in-game reward systems and seriously epic DnD encounters that never get used.

The Earth

Caleb Thomas

He/Him
Art

Caleb spends his time doodling while fueled on pancakes.

The Ocean

Paige VanTassell

She/Her
Writing

Paige writes on The Dragon Prince and ALWAYS wants a refill of the breadbasket, thank you.

The Stars

James Wahlquist

He/Them
Design

James is a cartographer that enjoys getting lost and being found on long hikes in the wilds.

The Stars

David Wang

He/Him
Publishing

David builds brands by day and turns into a Warzone potato by night.

The Sun

Britney Winthrope

She/Them
Art

Britney is an associate art director by day, and a knitter and dilettante occultist by night.

The Earth

Lisa Woods

She/Her
Production

Lisa is a champion of managing schedules, budgets, and resources, and lives for small gardening wins.