Wonderstorm is a double-threat multimedia startup dedicated to creating timeless entertainment franchises anchored by rich, character-driven stories and engaging video games that will delight audiences of all ages for generations.
Our first franchise, The Dragon Prince, began as an animated series on Netflix in 2018 and has since been renewed for its full seven-season arc. The first four seasons, streaming now, have each become a “Top 10 Digital Original,” are rated 100% Fresh on Rotten Tomatoes, and received an Emmy® for Outstanding Children’s Animated Series. A world-class video game for The Dragon Prince is currently in development by the same creative team.
Great stories and games have the power to bring people together, and at Wonderstorm we take that responsibility to heart. We want to create positive, hopeful entertainment experiences that not only represent and resonate with individuals from all different walks of life, but also provide a shared sense of community and belonging—both around the world and across generations.
We’re a diverse collection of creative leaders and visionary teams—united not only by our shared definition of success, but also our commitment to achieving that success together. Teamwork and collaboration are central to our identity. We believe that no one person has a monopoly on great ideas, so we intentionally create space for everyone to contribute (regardless of their department or title) and have a direct impact both on the products we’re making and the company we’re building.
We are a performance-driven company dedicated to delivering high quality content with consistency, but we are also guided by empathy. We know the most successful products come from happy and healthy people, so we care deeply about the well-being of our team. We strive to create an inclusive and kind environment, driven by a culture of listening, that encourages every individual to be their best and to bring out the best in each other.
We are continuous works-in-progress. We’re open to new ideas and different perspectives, and we create safe spaces to experiment, take risks, and make mistakes. We expect reflection from everyone rather than perfection from anyone. We are accountable for our own growth and constantly challenge ourselves to become better leaders, teammates, and allies, even if that requires hard conversations and change.
We believe the best way to grow as a company is by capturing the heart of each and every fan, allowing them to become more than just passive consumers, but champions of the worlds and characters we create. We value trust more than views, and longevity more than popularity. We reject the idea of using shortcuts, gimmicks, or cheap tricks to achieve mass market appeal and instead put in the work to create truly original content our audiences and players care about and can build lasting, authentic relationships with.
We are passionate writers, artists, engineers, designers, producers, musicians, marketers, and business professionals, all united by the desire to craft deeply human stories and compelling video games that we’re proud to share with our friends and family. Our goal is to create more than just products for people to consume, but places they can call home.
We represent a diverse set of talents, backgrounds, and leadership levels, and are seeking more collaborators with unique perspectives and experiences to join our team.
Matthew breaks and fixes things, then listens to far too much ska.
Laura relishes in adding too many sparkles to explosions and seeking moderate heights to hang from her fingertips.
Derek animates Xadian combat and takes frequent nunchucking breaks.
Joe works his hands to the bones making silly jokes and unfortunately will invite you to his improv shows.
Raquel sculpts game characters from cool concepts and can be found roaming Eorzea after work hours.
Taylor makes characters fight each other and is caught up on One Piece.
Aaron is grateful every day for every day, believes in the power of kindness and creativity, and usually goes one slice of pizza too far.
Devon leads the writing team from scribbles to scripts and gains frightening levels of power when elves kiss.
Jason constructs world building tools for our game designers. Recent obsessions: Alastair Reynolds and Lebbeus Woods.
Amy rigs things, and likes to read and make comics.
Iain is a master of “seeking creative alignment,” being your party's tank, and listening to sad indie rock.
Stephanie conducts our official Wonderstorm hype train and will pocket heal for donuts.
Brendon enjoys making (and breaking) some of the best games in the industry and going on VR adventures.
Xed makes UI go swish-swoosh and cries over sculpted pieces of plastic every day.
Jak designs great experiences for both developers and players, and obsesses over what to cook next.
Jackie loves to tell a story through his design, and he’s also your best go-to food buddy.
Dan helps oversee technology at Wonderstorm and will one day retire to the wilderness and not deal with any unit of time shorter than a season.
Molly nurtures and cares for all Wonderstorm souls and treks through forests and over mountains because they're there.
Emily champions Wonderstorm's worldbuilding to cultivate immersive franchises. Fueled by black coffee and Fall Out Boy discography.
Rigel adds bardic inspiration, empowering the people and teamwork behind Wonderstorm's games! Easily spotted greeting your cat or dog.
John builds the gameplay systems that bring The Dragon Prince characters to life, and pretends to be an artist in his spare time.
During the week Sean leads the design team to battle and continues the fight in the crucible over the weekend.
Martin builds gameplay mechanics and would love to shake arms with an octopus one day.
Brian tends words for work and plants for leisure.
Vanessa enjoys finding new ways to break our game and will reward herself with sushi.
Will only respond to Odie, well-written bug reports, and pineapple + jalapeño + pepperoni pizza.
Eugene writes about magic, unicorns, and unrequited love -- just like Taylor Swift.
Keith sweats the details in user experience and hunts zombies in his off hours.
Justin is an EP by day, warlock by night, melting wizards from the moon.
Joe runs teams. Joe likes making games. Now you know and knowing is half the battle. Yo Joe!
Matt loves diving headfirst into any and all fantasy-related media to help inspire his creative designs.
Justin enjoys helping creatives bring their A game, and would save his PS5 from a burning building (right after his kids!).
Michal writes words in the room of word-writers and is probably listening to a podcast right now.
Jeff loves programming fun worlds and always calls dibs on the blue meeple.
Ray Ray choreographs grand fights without breaking a sweat, and could always eat more pasta.
Vicky is the drawer of things and likes noodles.
Richard stares at code all day and enjoys (almost) all things Castlevania.
Dave turns the computers off and on until they start working and will spend four hours deciding where to move his settler in Civ 6.
Villads is a runner of shows, the greatest of Danes, and loves to race sailboats around the world.
Edwin is a recruiter extraordinaire by day, Force-wielding Jedi Master by night, and always off looking for bigfoot in his free time.
Bruce designs audio and makes his guitar (and most everyone else) gently weep.
Chantelle has the rewarding job of designing in-game reward systems and seriously epic DnD encounters that never get used.
Caleb spends his time doodling while fueled on pancakes.
Paige writes on The Dragon Prince and ALWAYS wants a refill of the breadbasket, thank you.
James is a cartographer that enjoys getting lost and being found on long hikes in the wilds.
David builds brands by day and turns into a Warzone potato by night.
Britney is an associate art director by day, and a knitter and dilettante occultist by night.
Lisa is a champion of managing schedules, budgets, and resources, and lives for small gardening wins.